Дизайн интерьера двухкомнатной квартиры (минимализм), Киев | Мак дизайн
logo

Задача: разработать дизайн интерьера двухкомнатной квартиры в стиле минимализм

Площадь: 85,7 кв. м
Год: 2017

dizajn_inter_era_dvuhkomnatnoj_kvartiry_v_sovremennom_stile_mak_design_draw

Интерьер этой квартиры выполнен в сдержанных тонах. В нем много света и глянцевых фасадов, которые зрительно расширяют пространство. А элементы темно-серого и коричневого цветов добавляют оформлению в стиле минимализм глубины. Немногочисленные яркие предметы служат смысловыми акцентами помещения и задают его динамику.

Кухня

(площадь 18,6 кв. м)

Над рабочей кухонной поверхностью располагаются зоны хранения с глянцевыми фасадами и скрытыми ручками. Небольшой остров дополнен лаконичным обеденным столом с барными стульями. Он выполнен под дерево, что добавляет в дизайн интерьера теплоты, особенно на фоне серой софы, отдельной зоны для отдыха. Бежевый ламинат, стены цвета слоновой кости и точечное освещение делают помещение светлым и уютным.

ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 100000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 58.715508
cameraNearClip (float): 1341.297363
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5547.778809
cameraTransform (m44f): [{-0.431648, 0, 0.902042, 4342.1}, {0.902042, -0, 0.431648, -683.427}, {0, 1, 0, 969.656}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5143.750977
cameraTransform (m44f): [{1, 0, 0, 1428.54}, {0, 0, -1, -6176.88}, {-0, 1, 0, 1190.33}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 55.794544
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4522.228027
cameraTransform (m44f): [{0.631496, 0, 0.775379, 4451.35}, {0.775379, 0, -0.631496, -4638.03}, {-0, 1, 0, 928.313}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5874.784180
cameraTransform (m44f): [{0, 0, -1, -4098.4}, {-1, 0, 0, -2008.76}, {0, 1, 0, 957.614}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

Гостиная

(площадь 23,8 кв. м)

Сердцем гостиной выступает уютное место для общения. Симметрично расположенные диваны серо-синего цвета задают четкую структуру помещению, а мягкое ковровое покрытие и сдержанные элементы декора делают его более живым и творческим.

ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 100000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 3305.179688
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5738.945801
cameraTransform (m44f): [{1, 0, 0, -1420.68}, {0, 0, -1, 59.2917}, {-0, 1, 0, 1262.71}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5177.918457
cameraTransform (m44f): [{-0.173084, 0, -0.984907, -5116.62}, {-0.984907, 0, 0.173084, 6284.91}, {0, 1, 0, 1301.57}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 61.927513
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5452.744629
cameraTransform (m44f): [{-1, 0, 0, -1673.64}, {0, -0, 1, 9644.29}, {0, 1, 0, 1267.39}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 63.654892
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5788.530273
cameraTransform (m44f): [{0.293733, 0, 0.955888, 3183.72}, {0.955888, 0, -0.293733, 3889.17}, {-0, 1, 0, 1250.97}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

Спальня

(площадь 12,8 кв. м)

Оформление двухкомнатной квартиры, позволяет выделить спальню как полностью автономное помещение. Она выдержана в тех же тонах, что и весь дизайн квартиры, но здесь они более теплые. Серый и темно-синий цвет мягко вытесняются коричневыми тонами. А теплый белый оттенок продолжает занимать ведущую роль. Такой современный дизайн комнаты выглядит особенно аккуратно благодаря встроенным системам хранения за скрытыми фасадами. Украшением спальни служат дизайнерские прикроватные светильники и ковер с длинным ворсом.

ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 100000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 57.220924
cameraNearClip (float): 3139.920654
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5970.798828
cameraTransform (m44f): [{1, 0, 0, 1266.01}, {0, 0, -1, -3405.28}, {-0, 1, 0, 1202.35}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5310.499023
cameraTransform (m44f): [{0.197792, 0, -0.980244, -2617.21}, {-0.980244, 0, -0.197792, 447.693}, {0, 1, 0, 1042.97}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 61.927513
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4961.055176
cameraTransform (m44f): [{4.2371e-005, 0, 1, 4899.44}, {1, 0, -4.2371e-005, 1460.31}, {-0, 1, 0, 901.137}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

Ванная

(площадь 4,5 кв. м)

Ванная комната оформлена в бежевых тонах без контрастных переходов. Роль душевой выполняет стеклянная ширма. А все остальные сантехнические предметы ванной встроены и не касаются пола, что зрительно увеличивает пространство.

dizajn_inter'era_dvuhkomnatnoj_kvartiry_v_sovremennom_stile_mak_design_17.6.18

Лоджия / балкон

(площадь 5 кв. м / 6 кв.м)

Лоджия и балкон превращены в полезное пространство. На балконе располагается рабочий кабинет, а на балконе – зона для отдыха с красивым видом на Киев.

ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 100000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 63.654892
cameraNearClip (float): 898.874084
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3593.908691
cameraTransform (m44f): [{-0.900681, 0, 0.434482, 3172.39}, {0.434482, -0, 0.900681, 7507.55}, {0, 1, 0, 1163.97}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4932.453613
cameraTransform (m44f): [{4.23693e-005, 0, 1, 6636.01}, {1, 0, -4.23693e-005, 5083.25}, {-0, 1, 0, 1244.97}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 61.927513
cameraNearClip (float): 0.100000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3901.187988
cameraTransform (m44f): [{-0.98766, 0, 0.156614, 4585.35}, {0.156614, -0, 0.98766, -112.173}, {0, 1, 0, 1144.48}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)
ProEXR File Description  =Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 58.715508
cameraNearClip (float): 0.100000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5195.705566
cameraTransform (m44f): [{0.994188, 0, 0.107662, 4493.09}, {0.107662, 0, -0.994188, -5822.35}, {-0, 1, 0, 1142.26}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 1499, 1049]
displayWindow (box2i): [0, 0, 1499, 1049]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]  =Channels=
A (half)
B (half)
CESSENTIAL_Direct.A (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.A (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CShading_Albedo.A (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

Мы верим, что вам понравилась наша работа и вы решите заказать проект интерьера квартиры в Киеве у нашего агентства.

Посмотреть другие проекты нашей студии. Например, интерьер квартиры в скандинавском стиле

наверх